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Afterglow, Adventures in the Shatterlands

Created by New Terra Studios

Survive the slow death of a world run by broken AIs. Explore the Shatterlands—a living apocalypse where machines dream, faith mutates, and humanity decides what deserves to survive. Campaign is to finish funding core artwork for the book.

Latest Updates from Our Project:

Gary Con is here and the Shatterlands are open for business
5 months ago – Fri, Mar 20, 2026 at 11:41:27 AM

Gary Con kicked off Thursday at the Grand Geneva Resort in Lake Geneva, and we have been running Afterglow hard. Two sessions down and third one coming fast!

Watching players scheme their way through the facility in ways I never saw coming, then seeing their faces when something unexpected crawls out of the shadows — that's the whole game right there. The shocked expressions alone are worth the trip.
If you're at the Grand Geneva this weekend, keep your eyes open. There are surprises scattered across campus — you'll know them when you find them.
To everyone backing from home: the game is real, it's hitting hard, and we cannot wait to get it into your hands. Thank you for making this happen.

Learn more about the project:
— Jakob & the New Terra Studios ground crew

Artist and Art Feature #3
5 months ago – Tue, Mar 17, 2026 at 08:13:03 AM

Kuzacht Discord: godswedenkuzacht | Reddit: u/kerszgt_kuzacht
There's a specific kind of excitement that hits when a notification from Kuzacht comes through — and it hasn't worn off yet.

Kuzacht has been behind the vast majority of Afterglow's chapter spread layouts, and the work demands to be experienced up close. We're talking bring-a-microscope levels of fine line detail. Every proof I receive, I can't help myself — I zoom in as far as I can and just sit there. The density of thought packed into every inch is genuinely staggering.
And it's not just technical precision. When tasked with illustrating the Whispercoil — the spine-mounted device central to the Coil-Bound PC — Kuzacht didn't just render my concept. They interrogated it. What would this device actually need to function? How does it interface with the body? How does a Coil-Bound even sleep with this thing on their spine? My original sketch looked like the Hungry Caterpillar. What came back was something phenomenal.
Another artist I cannot recommend highly enough.

Artists and Art Feature #2
5 months ago – Sun, Mar 15, 2026 at 08:28:00 AM

Artist Spotlight: Dennis | Goldy Designs & Creatives Instagram: @goldydesigns22
Dennis brought an extraordinary level of output and dedication to Afterglow — both in volume and consistency. The range on display is what sets this collaboration apart.
Flip through the Pets & Companions chapter and you'll see Dennis's distinctive comic art style woven throughout. But that's only part of the story. Dennis also captured the rougher, in-the-moment sketches — the kind a Ranger might scrawl in a field journal while documenting a new creature before the memory fades. Then, in the same breath, delivers the polished, detailed mechanoid illustrations that make the less-threatening corners of the Shatterlands feel hauntingly real.



I have zero reservations about working with Dennis again — and I fully intend to keep doing exactly that.

Fully Funded — And We're Just Getting Started!
5 months ago – Fri, Mar 13, 2026 at 07:03:17 PM

Honestly? I'm still processing it. Afterglow: Adventures in the Shatterlands is going to be a real, printed, professional thing — and that's because of you. Every backer, every share, every "hey you should check this out" to a friend at your game table. That's what did it.

This has been a long road for New Terra Studios, and crossing that line feels surreal in the best possible way.
But we're not done. Not even close.

Every new backer from here on out means more resources to make Afterglow better — more art, more content, more weird AGI-apocalypse goodness crawling out of the Shatterlands. The campaign is still live and every bit of momentum matters.

And if you're heading to Gary Con next week — come find us. We're running demos, and I want to put this game in your hands and watch what happens. It plays even better than it reads.
Tell your people. Share the campaign. Let's see how far we can take this thing.

— Jakob / New Terra Studios

Artists and Art Feature #1
5 months ago – Wed, Mar 11, 2026 at 07:37:56 PM

Hello from the Shatterlands!
Afterglow doesn't just live in the rules and mechanics — it lives in the art. I've been fortunate to work with some incredibly talented people to bring this world to life visually, and it's time I start giving them the spotlight they deserve.
 



First up is Sober Scorps — one of the first artists brought onto the project and a huge part of shaping what Afterglow looks like. From the haunting Morrowless class art to the unsettling creatures crawling through the Shatterlands, Sober Scorps has an instinct for the weird, dark, and visceral aesthetic this world demands. An absolute pleasure to work with — creative, easygoing, and quick to understand the vision.
If you're looking for an artist for your own project, I can't recommend them enough:
More artist spotlights coming soon.